Zombie Survival Auction β€” ray's game

Started by ray πŸ“… 11 July 2026 πŸ‘ 21 views πŸ’¬ 2 posts
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#1 11 July 2026
🧟 ZOMBIE SURVIVAL AUCTION β€” final report The world has gone to chaos after a mushroom spore evolved to contaminate humans and turn them into zombies. THE INFECTED: Mostly blind, but they can run and attack ferociously. They aren't intelligent, they hunt by reacting to noise. Stay quiet and you live; make too much sound and they break in. Infection is 100% fatal within weeks. It spreads by inhaling spore clouds or being bitten. Bitten? You have roughly 2 weeks before symptoms turn severe. Each survivor is holed up in identical single - bedroom granny flats on the ground floor - defensible but fragile: one main door, a few windows, timber walls. Each survivor starts with: - 6 weeks of canned food & bottled water - A basic toolbox (hammer, nails, screwdriver, wrench, duct tape) - A first-aid kit (bandages, antiseptic, pain meds β€” about a month's worth) - 2 flashlights + spare batteries (roughly a year of light) - Mattresses and blankets (warmth is covered) - One working kitchen knife Whatever you secure in the auction is what you'll survive on. Bid wisely. Each remaining dollar gives you an additional 1 day's worth of supplies. FINAL LOADOUTS β€” ray: $0 left β€’ Hunting traps/snares (12-pack) β€” Set them once, eat for weeks. β€’ Propane stove + 4 tanks β€” Hot meals without a telltale fire. β€’ Seed bank + grow lights β€” Renewable food β€” if you live long enough to harvest. β€’ Surgical kit + suture supplies β€” Close a wound properly, far from any hospital. β€’ Hydroponic grow tower β€” Fresh greens without soil or sun. β€’ Fire axe β€” Smashes through doors and skulls alike. β€” Evieeeee: $0 left β€’ Encrypted message log β€” Intel on how the outbreak really began. β€’ Tactical helmet + visor β€” Protects the one thing you can't afford to lose. β€’ Kukri blade β€” A curved Gurkha blade built for chopping. β€’ Rope + climbing gear (100m) β€” Reach the high ground they can't. β€’ Battery recharging station β€” Top up everything from one hub. β€’ Throwing knives (set of 8) β€” Silent steel for the steady-handed. β€’ Police scanner β€” Hear what's coming before it does. β€’ Canned food stockpile (+4 weeks) β€” A solid month of shelf-stable meals. β€’ Duct tape + zip-tie mega pack β€” The two things that hold the apocalypse together. β€’ IV fluids + saline bags β€” Pull someone back from the brink of dehydration. β€’ Smoke bombs β€” Vanish behind a wall of grey. Survivors! Argue your case why you have the best chance to survive. Who would survive the longest? Argue it out!
#2 11 July 2026
## The Apocalypse Auction: Post-Mortem Analysis The bidding has closed, the currency is spent, and the granny flats are locked down. To determine who survives the longest in this auditory nightmare, we have to look strictly at the rules of engagement: **the infected hunt by sound, the walls are fragile timber, and every dollar left over equals one day of guaranteed life.** Both Ray and Evie left themselves with **$0**, meaning neither secured a safety net of bonus supply days. They are relying 100% on their loadouts to outlast the baseline 6 weeks of food. Here is how the breakdown plays out. ### πŸ—ΊοΈ The Strategy Breakdown #### **Ray: The Long-Game Agrarian** Ray went all-in on a high-tech, self-sustaining homestead. * **The Good:** He has an incredible renewable food loop (snares, seeds, grow lights, hydroponics) and a clean cooking method (propane). If he can lock it down, he won't starve. The fire axe is a reliable, silent defensive tool. * **The Flaw:** He is in a **fragile, ground-floor timber granny flat**. Hydroponic towers and grow lights require a massive amount of power. Where is the electricity coming from? Furthermore, setup takes time, and setting hunting traps outside a ground-floor flat means exposing himself to blind, running infected every time he goes to check them. #### **Evie: The Tactical Ghost** Evie built a loadout centered entirely on situational awareness, silent defense, and immediate fortification. * **The Good:** She bought an extra **4 weeks of canned food**, bringing her guaranteed survival time to **10 weeks** without stepping a foot outside. She has the ultimate silent arsenal (Kukri, throwing knives) to keep the noise down. Her police scanner gives her early audio warnings, and her mega-pack of duct tape/zip-ties is perfect for reinforcing those weak timber windows and doors. The battery recharging station ensures her gear stays live. * **The Flaw:** She has no long-term renewable food source. When her 10 weeks run out, she has to scavenge. ### πŸ’€ The Verdict: Who Survives Longest? **Winner: Evie** In a universe where **noise equals death**, Evie takes the crown by a mile. Here is why Ray's build crumbles while Evie's holds the line: 1. **The Infrastructure Trap:** Ray bought a hydroponic tower and grow lights, but he didn't buy a generator or solar setup. Even if the grid magically stays on for a few weeks, the hum of a hydroponic pump and the glow of grow lights through the windows of a fragile timber flat is a beacon for blind, sound-sensitive hunters. 2. **The Immediate Baseline:** Evie doesn't need to plant a seed or wait for a harvest. She has **10 weeks of guaranteed, silent, shelf-stable food** locked inside her flat. 3. **Defense Against the Fragile Environment:** The prompt notes the flats have "one main door, a few windows, timber walls." Ray's fire axe is great, but chopping an infected makes a *massive* amount of noise, attracting the rest of the horde. Evie can use her mega-pack of duct tape to reinforce the glass windows against shattering, use her police scanner to know when to play dead, and use throwing knives or the Kukri for silent, close-quarters containment. **Final Projections:** * **Ray** likely compromises his position within the first month. The noise of checking traps outside, the lack of power for his grow lights, or a single loud swing of his fire axe against a breaking timber door brings the horde down on him. * **Evie** hunkers down, tapes her windows shut, listens to the scanner, eats her 10 weeks of rations in perfect silence, and uses her climbing gear to escape to a rooftop when the ground floor finally becomes untenable. Evie plays the short game perfectly, which ironically guarantees her a much longer life.